The odds are that you may go under at least once when you experience the dreaded 'minus figure cash bar', which means your game is over. Once you have played through the first level, you will have a better idea of how things work.how many guests you are likely to recieve, what they want and how your staff work. One staff member uses one couch, rather than sharing it with someone else, as you'd expect in RL. The more couches in the room, the more staff can rest there simultaneously. The staff room works better with two or more couches, a carpet and one cupboard, the last two being purely decorative and not functional. It is a good idea to maximise your currently owned space as much as you can, until you become familiar with what size each room is likely to require later, and you can plan things a bit better. You will notice that the space you have will fill up fast. It all costs money, every extra square of building and every stick of furniture you put inside it. Try to keep to the minimum size room required at first, rather than building big beautiful ones filled with plenty of furniture. All customer types will want the basics of a drink at the bar, a meal at a table, use of the rest room, and the use of the guest rooms. You can easily see at any time how well, or how badly you are doing in reaching your objectives.Īll the specialised rooms like the gymnasium, the arcane study, the spa, etc are only available to build as the relevant level requires it. Hovering over the money field will also pop up a small tool-tip to tell you how much Tavern Value you have (which is different to how much actual cash you have), and likewise with your orange reputation bar. how much you have built/placed within your tavern) and Reputation, the amount of orange bar you have managed to get filled up on your UI. These will be comprised of three things: Money, Taven Value (ie. The winning conditions are stipulated in the first introductory window as you start each new level, and can also be accessed later by pressing 'ESC', and looking on the menu window for 'Level Objectives'. You cannot play Level 2 if you have not successfully completed Level 1, and recieved the letter from your benefactor about the 'New Job offer'. there are certain winning conditions attached to getting through it, to gain access to the next level. If your patrons are leaving your tavern unhappy with their overall experience, then you take a reputation hit, but if you are managing to keep them happy as they progress through your services, they should give you a little reputation boost. Lastly, you also need to keep an eye on your reputation level, as this becomes more crucial in later levels. having too many high paid staff but not having raised your prices to accommodate that, or, having too few patrons coming to the tavern, but having far more staff in one area than you really need. Every tavern on each level will recieve a new and different type of customer with different needs, and usually, the use of a new room.Īs the game progresses, it becomes more vital to balance your outgoings with your incomings, ie. Lord Peter and later General Dion, your benefactors, give you extra info here, so you know what you need to be mindful of in order to be successful. Also read the introduction email in the inbox about what to expect from each new level's particular location. With time, your tavern will get busier, and sometimes, space will become short. The objective is to build and run a tavern to provide services to the patrons. Levels 10 is still under Dev Build version, and thus are currently undergoing testing and tweaking. Gameplay on all of the first 8 levels on the Main Build is suffering from a few visual bugs, but nothing that is game-game breaking.more like minor annoyances. If you click the 'play' button on the game's official screen, you will be given a pop-up window choice of which build version you want to play. To switch between the two, make sure you are starting your game from the Steam Game screen, and not from a shortcut on your desktop. There are now two different build versions to play: 1) the Main build, comprising now of Levels 1 to 9, and 2) The Dev Build, comprising all levels, but the only one that runs the later levels 10 (check if this is implemented yet.) I created this guide as a stopping point for after you've had a first go on the game, and might have found yourself 'going under' numerous times, or if you're not sure how something is supposed to work.ĪUTHOR'S NOTE on most recent play-through 1st August 2018: Wow! So much has changed, so bear with me, the update is coming. Updated for Manual Build version 10, 29 November 2018ĬURRENT PLAYTHROUGH UNDERWAY on 20th of March 2019. I'll try to update along with the Dev's updates and fixes. This is always UNDER CONSTRUCTION, please bear with me.
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